Teamfight Tactics patch 13.7 notes (2025) (2025)

Teamfight Tactics patch 13.7 notes (2025) (1)

Teamfight Tactics patch 13.7 notes (2025) (2)

Patch 13.7 is our Tactician's Crown patch, so we're sticking to exclusively small buffs for just a few of the champs, traits, and Augments that need it most. But there's also something else in 13.7...

Game Updates

Riot Prism

Welcome back—hope you’ve been doing well.

Anyways, Patch 13.7 is our Tactician's Crown patch, so we're sticking to exclusively small buffs for just a few of the champs, traits, and Augments that need it most. But if you look closely at the patch, there’s certainly a surprise or two that’ve slipped in.

Teamfight Tactics patch 13.7 notes (2025) (3) Rodger "Riot Prism" Caudill

NOW LIVE!

CHONCC’S TREASURE

Into the Arcane gets into Choncc’s Treasure, the game mode that’ll kickstart your econ and imbue you with a Choncc-load of power. Try it out!
  • Choncc’s Treasure will be live from now until April 1st (the day before our next set comes out)
  • That’s two full patches to three-star your 5-costs
  • That’s twenty-eight days of hoping your carry casts first
  • That’s some time to have a good time

PATCH HIGHLIGHTS

Teamfight Tactics patch 13.7 notes (2025) (4)

ROTATING SHOP INFOGRAPHIC

Teamfight Tactics patch 13.7 notes (2025) (5)

LOOT EGGS RETIREMENT

LOOT EGGS RETIREMENT

We’re parting ways with Loot Eggs. Since the addition of Treasure Realms and the Rotating Shop, Eggs have been all but absent from our cosmetics’ systems. We’re finally getting around to our spring cleaning and doing away with the loot system that’s existed in odd places for Mobile and PC players alike, which’ll save us time on the tech upkeep side of things, and keep cosmetics for TFT in a more intuitive TFT-focused space (Rotating Shop, Pass, etc).

Eggs will auto-open this patch, granting you the content they contain. In situations where you own all content that Egg offers, the Eggs will instead grant 50 Treasure Tokens, enough for one pull on a Treasure Realm of choice. Exact distribution and timing will be different for our CN region; please refer to regional guidelines for more information.

  • All Loot Eggs will be opened automatically by March 5th
  • If you own all content associated with an automatically opened Loot Egg, you will instead be granted 50 Treasure Tokens.

TEAM PLANNER IMPROVEMENTS

TEAM CODES

We’ll be rolling out some Team Planner upgrades this patch and the next (13.8). For 13.7, we’re adding the ability to copy and paste team codes into your Team Planner while in game, so whether you’ve got your favorite 3rd party site open in another tab or you just got DM’d a code to try out from a friend, just paste it in and hit your roll downs.
  • You can now Paste Team Codes into Team Planner while in game

SYSTEMS

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Context loading…

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  • New content detected {information not found}
  • Tactician’s Crown Patch detected: impact set to [LOW] frequency set to [ULTRA-LOW]

LARGE CHANGES

Large, like the likelihood that there’s something up with this patch…

TRAITS

Conqueror struggles in the late game unless you are already very far ahead. This buff will help the comp take your hard-earned early-game wins into the late-game in hopes that more late-game boards are wearing Noxian red.
  • Conqueror Stat increase per cashout: 5% ⇒ 8%

1-COST UNITS

Vex has been overlooked in the shadows for a while now. Not as good of an item-holder as Zyra, and not as fun to be around as other Yordles in the set (not you, Amumu).
  • Vex Ability Damage: 220/330/550/770 ⇒ 240/360/580/800
  • Vex Ability Secondary Damage: 110/165/275/385 ⇒ 120/180/290/400

2-COST UNITS

Camille and Ziggs are twocarries that are just too niche to pull off. A small (sub 10%) buff should have them cutting and exploding their way back into the meta.
  • Camille AD: 52 ⇒ 55
  • Ziggs Primary Ability Damage: 180/270/450 ⇒ 180/270/480

3-COST UNITS

Melee Gangplank has yet to make his mark this set. We’re putting citrus on sale this patch by allowing Gangplank to get to his cast one auto faster, meaning more healing, and single-target burst (cause that’s what a healthy amount of vitamin C can do I guess).

Potentially the biggest buff in the patch is coming to the smallest kid on the biggest zombie-yeti-experiment. Nunu hasn’t been able to adequately frontline, even when his go-to comps (which are few) come online. We’ll talk more about Nunu in our learnings article for the set, but for now, take a big Mana buff.

  • Gangplank (Melee) Mana buff: 0/60 ⇒ 0/50
  • Nunu & Willump Mana buff: 60/125 ⇒ 50/100
  • Swain (Melee) Heal Per Second: 70/90/125 ⇒ 70/95/145

4-COST UNITS

Elise was designed to be a playable backliner in vertical Bruiser comps, but those comps often just slot Twitch/Sniper in for damage instead. We’re hoping a backline damage lift for her could open up some Elise carry opportunities, maybe even angles we’ve yet to see.
  • Elise (Ranged) Ability Damage: 220/330/1000 ⇒ 250/375/1200

5-COST UNITS

We’re giving Jinx’s AP ratio a small lift for her final cast, so that base Jinx and Spear of Shojin Jinx can pack a bit more Death into their final Rocket.

Our Malzahar buff will have even an itemless Malzahar casting 1 auto-attack sooner every two casts, but it will be an even more impactful buff if you can activate Visionary.

  • Jinx Death Rocket AP Damage: 60/90/300 ⇒ 100/100/300
  • Malzahar Mana buff: 30/95 ⇒ 30/90

AUGMENTS

Our Prismatic Augments that allow for early 6-cost access landed a bit weak, but we’ve been hesitant to buff them as their power ceilings (Getting to put your 6-cost in the Anomaly) are exceptionally high. Well, we’ve now seen more games played and strategies around these Augments sharpen, and we’re more comfortable with making their rewards a bit easier to chase.

Speaking of chasing, Mad Chemist still hasn’t made Singed worth chasing, so we’re amping up the damage to bring the League idiom of ‘don’t chase the Singed’ into TFT.

  • Backup Attack Speed: 10% ⇒ 12%
  • Glass Cannon I Damage Amp: 12% ⇒ 15%
  • Mad Chemist (Singed) Ability Damage: 140/210/315/420 ⇒ 155/235/350/470
  • Forbidden Magic AD Per Stack: 2% ⇒ 3%, HP Per Stack: 10 ⇒ 15
  • Trait: Sisters Jinx Attack Speed Buff: 75% ⇒ 80%
  • Trait: Sisters Both Buff Duration: 7 ⇒ 10 sec
  • Glorious Evolution (Viktor) Upgrades Required: 6 ⇒ 4
  • Golden Egg: some of the loot tables have increased in value
  • Wand Overflow Attack Speed Per Rod: 4% ⇒ 5%
  • What You Really Are (Warwick) Player Damage required: 35 ⇒ 20
  • What You Really Are (Warwick) Double-Up Player Damage required: 20 ⇒ 12

BUG FIXES

  • Scrapped treasure: Scrap units holding a Radiant Thief’s Gloves count as holding 2 items, not 6.
  • Mana gained from post-mitigation damage can no longer overflow.
  • Lucky bench-warmers: Lucky Gloves now works on benched units.

Related Articles

  1. Game Updates3/18/2025Teamfight Tactics patch 13.8 notes (2025)Patch 13.8 is the last patch of Into the Arcane, I guess you could call it, Out of the Arcane, and we’re leaving it with a bang in the form of a second Anomaly round and a buff-load of buffs!
  2. Game Updates2/19/2025Teamfight Tactics patch 13.6 notes (2025)Patch 13.6 is all about buffing the traits and champs that haven’t been able to get enough screen time this set or in the show the set’s based on (this was just a coincidence though).
  3. Game Updates2/4/2025Teamfight Tactics patch 13.5 notes (2025)Patch 13.5 brings changes to Opening Encounter frequency, the removal of Chem-Baron Emblems (and with it a small rejiggering of the trait), and a few balance changes to round things out.
  4. Game Updates1/22/2025Teamfight Tactics patch 13.4 notes (2025)It’s the Year of the Snake on the Convergence, and we’re celebrating with new Chibis, a new event Pass (and Act II Pass), Dark Cosmic Jhin Unbound, and the Festival of Beasts Revival! We also have a few changes for live including several new Anomalies!
  5. Game Updates12/10/2024Teamfight Tactics patch 14.24 notesInto the Arcane is evolving with patch 14.24, which introduces new Anomalies, new Opening Encounters, new Augments, and three ultra-powerful 6-costs.
  6. Game Updates11/19/2024Teamfight Tactics patch 14.23 notesGo Into the Arcane with TFT's newest set that brings characters from the show into the Convergence.
  7. Game Updates10/22/2024Teamfight Tactics patch 14.21 notes14.21 is our Tactician’s Crown patch, and we’re focused on balance for our most competitive play and buffs for things that haven’t been working out. It’s also the last patch of the Dawn of Heroes Revival, so good luck on your climb to Sage!
  8. Game Updates10/8/2024Teamfight Tactics patch 14.20 notes14.20 is full of buffs for champions low on magic and nerfs for our mayhem-causing Augments!
  9. Game Updates8/27/2024Teamfight Tactics patch 14.17 notesWith 14.17 we’re buffing what’s been low on magic while lowering the impact of our core items.
  10. Game Updates8/13/2024Teamfight Tactics patch 14.16 notesIt's our first patch for Magic n' Mayhem, and we're doing a large balance pass to ensure all magical comps (and mayhem) can prosper. But balance changes aren’t the only thing arriving with 14.16. Chibi Blitzcrank, Chibi Space Groove Blitzcrank, and Wise Old Dango enter the Convergence!

Teamfight Tactics patch 13.7 notes (2025) (2025)

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